How do I add Hats (WITHOUT USING HATLOADER)

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How do I add Hats (WITHOUT USING HATLOADER)

Post by threemoo on Wed Jun 16, 2010 2:35 pm

I want to add Hats and Glasses and other attachments WITHOUT USING THE HATLOADER.

I CAN add the attatchments to the menu and everything, but I don't know how to find the model name...

here's what I've got:

<XStringResourceDetails id="FETXT.Hat.HatEgyptian2">
     <Value>Egyptian White</Value>
     <Name>FETXT.Hat.HatEgyptian2</Name>
     <Flags>64</Flags>
</XStringResourceDetails>
<XContainerResourceDetails id="WXFE.A.Hat.HatEgyptian2">
     <Value href="WXFE.A.Hat.HatEgyptian2-0"/>
     <Name>WXFE.A.Hat.HatEgyptian2</Name>
     <Flags>81</Flags>
</XContainerResourceDetails>
<WXFE_WormAttachments id="WXFE.A.Hat.HatEgyptian2-0">
     <MeshID>??????</MeshID> <<<<< WHAT DO I PUT HERE????
     <FrontEndMeshID/>
     <MeshTextNameID>FETXT.Hat.HatEgyptian2</MeshTextNameID>
     <Glasses>true</Glasses>
     <Tash>true</Tash>
     <Type>0</Type>
     <Offsets href="WXFE.A.Hat.HatEgyptian2-1"/>
     <FrontEndOffsets href="WXFE.A.Hat.HatEgyptian2-2"/>
     <Lock>Lock.Hat.HatEgyptian2</Lock>
     <Eyebrow>false</Eyebrow>
</WXFE_WormAttachments>
<WXFE_AttachmentOffsets id="WXFE.A.Hat.HatEgyptian2-1">
     <PositionOffset x="0" y="-5" z="0"/>
     <OrientationOffset x="0" y="0" z="0"/>
     <ScaleOffset x="0.5" y="0.5" z="0.5"/>
</WXFE_AttachmentOffsets>
<WXFE_AttachmentOffsets id="WXFE.A.Hat.HatEgyptian2-2">
     <PositionOffset x="0" y="-6.5" z="0"/>
     <OrientationOffset x="0" y="0" z="0"/>
     <ScaleOffset x="1.3" y="1.3" z="1.3"/>
</WXFE_AttachmentOffsets></xomObjects>


When I use the hatloader it places something like: D06_05, but I want to add stuff that the hatloader doesn't support.

Anybody know how this works???

threemoo
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