Worms a Space Oddity Tweaking

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Worms a Space Oddity Tweaking

Post by Dzani on Tue Jun 30, 2009 3:44 pm

Yes it is possible.
I have managed to get my mouse and keyboard on some files from games, and edit it.
I will list those files and post them here.
First schemes :

Beginner


/////////////////////////
// Scheme Data

HotSeatTime = 5
TurnTime = 60
RoundTime = 20
RoundsToWin = 1

RetreatTime = 5
RopeRetreatTime = 5

WinCondition = 0



DisableCrates = 0
WeaponCrateChancePC = 18
HealthCrateChancePC = 6
UtilityCrateChancePC = 6


//CratesPerTurn = 1
//CrateChancePercentage = 75

GameType = 0

DisableSpecialEvents = 1

//LaserSight = 255


/////////////////////////
// Weapon Data
// (If the weapon data isn't in this list, then it will have zero ammo)

Bazooka = (255,0)
HomingMissile = (2,0)
Grenade = (255,0)
ClusterBomb = (4,0)

Dynamite = (2,0)
AirStrike = (2,2)
Shotgun = (255,0)

FirePunch = (255,0)


Excavator = (255,0)
Sheep = (1,2)


Girder = (4,0)
JetPack = (4,0)
Teleport = (4,0)

SkipGo = (255,0)
Surrender = (255,0)

Bigbang


/////////////////////////
// Scheme Data

HotSeatTime = 5
TurnTime = 45
RoundTime = 5
RoundsToWin = 1

RetreatTime = 5
RopeRetreatTime = 5

WinCondition = 0

DisableCrates = 0
WeaponCrateChancePC = 18
HealthCrateChancePC = 6
UtilityCrateChancePC = 6

GameType = 0

//LaserSight = (0,0)
/////////////////////////
// Weapon Data
// (If the weapon data isn't in this list, then it will have zero ammo)


Bazooka = (255,0)
HomingMissile = (2,0)
Grenade = (255,0)
ClusterBomb = (255,0)

Dynamite = (255,0)
AirStrike = (2,0)
Shotgun = (255,0)

FirePunch = (255,0)

Excavator = (255,0)

Sheep = (2,0)

Dropship = (1,4)

Girder = (255,0)
JetPack = (2,0)
Teleport = (2,0)

SkipGo = (255,0)
Surrender = (255,0)

All other schemes are click me

Some files related to Maps :

Cavernia_FourPlayer

//This is the level file for Four Player.

// tiled landscape file
TiledLandFile = Cavernia_MultiplayerLevel.mg1
ScrollSpeed = 50.0f

// entity list:
Ship = (1.0f, 2.0f) // position is in tile coordinates from the bottom left upwards
Ship = (1.65f, 2.0f)
Ship = (2.35f, 2.0f)
Ship = (3.0f, 2.0f)

//UFO1 = Bounce
//UFO2 = Homing
//UFO3 = Mine

//Block0
Ufo1 = (2.0, 6.0f)

Ufo1 = (2.0, 11.0f)
Ufo3 = (2.0, 16.5f)
Ufo2 = (2.0, 19.2f)

Ufo3 = (2.0, 24.0f)
Ufo2 = (2.0, 29.5f)

//Block3
Ufo2 = (2.0, 34.2f)
Ufo3 = (2.5, 38.3f)
Ufo3 = (2.5, 42.0f)

Ufo3 = (1.5, 46.5f)
Ufo3 = (2.5, 46.5f)

Ufo3 = (2.5, 51.5f)
Ufo1 = (1.2, 55.5f)

//Block6

Ufo1 = (3.0, 60.5f)
Ufo3 = (3.0, 65.0f)
Ufo2 = (1.7, 69.5f)

Ufo1 = (3.3, 79.5f)

Ufo3 = (0.2, 85.5f)

//Block9

Ufo2 = (3.3, 91.5f)
Ufo1 = (1.0, 94.5f)
Ufo3 = (3.5, 95.5f)

Ufo2 = (1.0, 102.0f)
Ufo2 = (3.0, 102.0f)
Ufo3 = (0.5, 107.5f)

Ufo1 = (2.0, 118.5f)
Ufo2 = (1.2, 119.5f)
Ufo2 = (2.7, 119.5f)

//Block 12

Ufo2 = (0.0, 126.5f)
Ufo1 = (2.7, 126.7f)
Ufo2 = (3.3, 130.3f)
Ufo3 = (0.5, 130.5f)

Ufo1 = (0.5, 132.5f)
Ufo2 = (4.0, 132.5f)
Ufo2 = (0.7, 134.5f)

Ufo3 = (0.0, 138.0f)
Ufo2 = (2.0, 138.5f)
Ufo3 = (4.0, 138.0f)

Ufo2 = (3.6, 142.0f)
Ufo2 = (0.0, 142.5f)
Ufo2 = (1.5, 142.5f)

Ufo3 = (0.5, 148.5f)
Ufo1 = (3.2, 148.5f)

//Block 15

// Ufo2 = (0.5, 154.0f)
// Ufo2 = (2.5, 154.0f)

// Ufo2 = (0.5, 157.5f)

// Ufo3 = (2.0, 170.0f)
// Ufo2 = (1.0, 171.0f)
// Ufo2 = (3.0, 171.0f)
// Ufo1 = (2.0, 171.7f)

// Ufo2 = (0.0, 175.0f)
// Ufo2 = (4.0, 175.0f)
// Ufo1 = (2.0, 175.5f)

//Block 18

// Ufo2 = (1.0, 181.0f)
// Ufo2 = (3.0, 181.0f)

// Ufo1 = (2.0, 182.0f)

// Ufo2 = (1.0, 183.0f)
// Ufo2 = (3.0, 183.0f)

// Ufo3 = (2.0, 189.0f)
// Ufo2 = (2.0, 190.5f)

// Ufo3 = (0.5, 196.2f)
// Ufo2 = (2.0, 195.5f)
// Ufo3 = (2.5, 196.5f)

// Ufo3 = (1.0, 201.5f)
// Ufo3 = (3.0, 201.5f)
// Ufo1 = (0.0, 202.5f)
// Ufo1 = (4.0, 202.5f)

// Ufo2 = (3.5, 207.0f)
// Ufo2 = (1.0, 207.5f)

// Ufo2 = (0.5, 211.0f)
// Ufo2 = (3.7, 211.0f)

//UFO1 = Bounce
//UFO2 = Homing
//UFO3 = Mine

//Ufo2 = (120.0f, 1500.0f)
//Ufo3 = (270.0f, 1750f)
//SmallDebris = (220.0f, 600.0f)
//SmallDebrisVel = (0.0f, -10.0f)
//SmallDebris = (190.0f, 600.0f)
//SmallDebrisVel = (0.0f, -20.0f)
//SmallDebris = (160.0f, 600.0f)
//SmallDebrisVel = (0.0f, -30.0f)
//MediumDebris = (450.0f, 1000.0f)
//MediumDebrisVel = (0.0f, 0.0f)
//LargeDebris = (250.0f, 770.0f)
//LargeDebrisVel = (0.0f, 0.0f)


Cavernia_PlayerOne

//This is the level file for Single Player Level 1.

// tiled landscape file
TiledLandFile = Cavernia_TileMap1.mg1
ScrollSpeed = 50.0f

// entity list:
Ship = (2.0f, 2.0f) // position is in tile coordinates from the bottom left upwards

Ufo1 = (2.0f, 8.0f)
Ufo1 = (2.0f, 30.0f)
//Ufo1 = (1.22f, 48.0f)
//Ufo1 = (1.8f, 60.0f)
//Ufo1 = (2.5f, 64.0f)
//Ufo1 = (3.0f, 74.0f)

//Ufo1 = (260.0f, 720.0f)
//Ufo2 = (120.0f, 1500.0f)
//Ufo3 = (270.0f, 1750f)
//SmallDebris = (220.0f, 600.0f)
//SmallDebrisVel = (0.0f, -10.0f)
//SmallDebris = (190.0f, 600.0f)
//SmallDebrisVel = (0.0f, -20.0f)
//SmallDebris = (160.0f, 600.0f)
//SmallDebrisVel = (0.0f, -30.0f)
//MediumDebris = (450.0f, 1000.0f)
//MediumDebrisVel = (0.0f, 0.0f)
//LargeDebris = (250.0f, 770.0f)
//LargeDebrisVel = (0.0f, 0.0f)

Some files related to Missions :

Puzzle22

// Mission Briefing:

// Please insert your briefing here.
//Collect all the crates on the landscape!!!
/////////////////////////
// Game Data

// Setup the landscape & Theme
LandscapeSeed = 2000
LandscapeType = 4
// 0 = Random Landscape, the player is allowed to change it
// 1 = A random landscape
// 2 = Use a set seed (The seed will be set in another value)
// 3 = Load in a level mask file (The filename will be set in another value)
// 4 = Load in a level .tga file (The filename will be set in another value)
LandscapeFile = Puzzle22
RoundTimeType = 0
Theme = 3
// 1. Pirate
// 2. WW1
// 3. WW2
// 4. ColdWar
// 5. Gulf
// 6. FutureWar

// Setup the teams
NumTeams = 1
Team1File = Puzzle22Team1.tss
Team2File = Puzzle22Team2.tss

CavernLandscape = 1

// Setup the objects
ObjectFile = Puzzle22.oss

/////////////////////////
// Scheme Data

// Setup the timers
HotSeatTime = 0
TurnTime = 0
RoundTime = 0
RoundsToWin = 1

RetreatTime = 5
MineFuseTime = 1
RopeRetreatTime = 5

// Setup other scheme properties
WinCondition = 2
WindSpeed = 0
WindDirection = 0
LandscapeIndestructible = 0
SuddenDeathType = 1
JetPackFuel = 200

NumMines = 0
NumBarrels = 0
CratesPerTurn = 0
CrateChancePercentage = 0

IgnoreFallDamage = 0

DisableSpecialEvents = 1
DisableWeaponCrates = 1
DisableHealthCrates = 1
DisableUtilityCrates = 1

HealthIn
Crates = 40

//Misc Script Stuff

//ShowCommentary = Collect the Crates!!!

//SaveDSLandscape = 1

BriefingText = Briefing.PuzzleCrates
RetryTipString2 = Briefing.PuzzleRetry6
WaterLevel = 35


Other files coming soon.
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Re: Worms a Space Oddity Tweaking

Post by CheVlaya on Sat Jan 12, 2013 8:18 am

How did you even read a wii disc on your computer?
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Re: Worms a Space Oddity Tweaking

Post by TheKingDragonFire on Sat Feb 01, 2014 10:07 am

I do not know, but Worms for PC is quite better what I even Worms 3D for PS2 already finished in November 2013 there had also Worms by phone, when I was little I loved this game as it is now only in recent years thanks to this website I have found that these worms can be changed with your will 
However for PC is better because you can modding  Smile

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Re: Worms a Space Oddity Tweaking

Post by Fireworm on Tue Feb 04, 2014 8:07 am

CheVlaya wrote:How did you even read a wii disc on your computer?
By ripping the .iso through Wii, possibly with CleanRip, and transferring it by USB or SD Card, most likely.

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Re: Worms a Space Oddity Tweaking

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